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I'm Andrés Molina.
A Game Designer and Programmer.
Cool stuff I've worked on
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Halo Infinite

Skybox Labs

Currently working on the next installment of the Halo franchise!

I'm part of a small team of designers in charge of a wide array of combat encounters throughout the single-player experience.

Role

Senior Game Designer

 
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Marvel Realm of Champions

Kabam Games

Responsibilities included helping define and shape the core gameplay experience, as well as designing and overseeing the implementation of different game modes, enemies, and AI behaviours for the PvE component of the game.

Role

Senior Gameplay Designer

 
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Plants vs. Zombies:

Battle for Neighborville

Electronic Arts

Developed boss-fight mechanics and enemy behaviours for the single-player portion of this wacky game.

Role

Game Designer

 

Cancelled Star Wars Project

Electronic Arts

Designed and crafted levels, encounters, and action sequences for a brand new adventure in the Star Wars universe.

Sadly, this project never got to see the light of day.

Role

Level Designer

 
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Plants vs. Zombies:

Garden Warfare 2

Electronic Arts

I wore different designer hats as the needs of the project evolved, tackling everything from Systems Design, to Character Design, to creating single-player content.

Role

Game Designer

 
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Company of Heroes 2:

Ardennes Assault

Relic Entertainment

Designed environments, objectives, encounters, and in-game cinematics for the main campaign. I also helped define gameplay and various systems for the campaign's metamap.

Role

Campaign Designer, Technical Designer

 
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Company of Heroes 2

Relic Entertainment

Took several missions from early concept to completion, including level design, player objectives, encounter scripting, and in-game narrative elements.

As a Technical Designer, I played a pivotal role in implementing and maintaining encounter management systems used to facilitate the mission creation process.

Role

Campaign Designer, Technical Designer

 
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TANK'D

Student Project

Tank'd is a third-person, arcade style game where the player controls a tank with the unique ability to drive on walls.

The game was developed as my final project in the Vancouver Film School Game Design program. It was developed in 4 months by a team of 5 students using the Unreal Development Kit.

Role

Game Designer, Programmer

Download and Play!
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Tankd_Installer.exe (529 MB)

(gamepad recommended)

 
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IMPOSSIBALL

Student Project

Imposiball was created using the Unreal Development Kit. No custom UnrealScript code was used and all controls and events are handled only through Kismet, UDK's visual scripting tool.

The player controls the Imposiball through a series of rooms, where they must learn to master its three different abilities in order to complete 10 different challenges, including a challenging 55 second drop with no brakes.

Role

Game Designer